Check the live game before following any panel instructions
The INFs ADMINS in SAE admin panel is central to what players expect from the game’s name, but the current Roblox listing does not publish its opening method, layout, tabs, or actions. Join the exact experience, confirm Place ID 136398881015015, and inspect the current interface before following a command list from anywhere else.
Roblox has plenty of admin games with near-identical names, so check the listing before you trust the interface in front of you. The correct game is by Gragnano Italia STUDIOS, sits under Simulation > Tycoon, and allows seven players in a server. A panel from another SAE title tells you nothing about the controls here.
Current-status note: checked against the public experience information available on September 14, 2026. Panel details can change without notice.
A clean first-session panel check
Pick a quiet session and stick to what you can see in the client. There is no reason to spend Robux, risk a save, or bother another player just to complete a table.
- Open the exact Roblox experience and wait for the full interface to load.
- Scan the screen edges, inventory, interaction prompts, and any menu buttons before pressing anything.
- If a control opens an admin interface, capture the full screen with the panel title visible.
- Record the opening control exactly, including capitalization, icon, keyboard key, or touch location.
- Move through each visible section without activating an action.
- Close the panel, reopen it, and confirm that the same method works twice.
- Rejoin once and check whether the control is still present.
If no panel is visible, stop at that result. Do not conclude that the game has no admin system. Access could depend on role, server state, device layout, or a current game change.
What to record on every panel screen
A good panel guide gets the small details right. Pair each screenshot with a short record so nobody mistakes a label for an action.
| Field | What to write down | Why it matters |
|---|---|---|
| Panel title | Exact text at the top | Distinguishes the real interface from generic admin menus |
| Open and close control | Key, button, icon, or gesture | Gives players a repeatable entry method |
| Section names | Exact tab or category labels | Builds a stable navigation map |
| Action label | Exact spelling and punctuation | Prevents invented command names |
| Target selector | Self, named player, or server option | Separates personal tools from multiplayer effects |
| Cost display | Cash, Robux, item, or no visible cost | Stops a free-access assumption |
| Cooldown display | Timer, disabled state, or no visible timer | Supports later limit testing |
| Confirmation | Dialog text and cancel option | Identifies actions that can be tested safely |
Record what the interface displays before recording what an action does. A button name can be ambiguous, while a result needs a separate test.
How to test without risking progress
Start with reversible, self-targeted actions only if the panel clearly provides them. Check your cash, visible $ / second, held object, and position before testing. Take a second screenshot immediately afterward, then recheck after death or rejoining only if the action was harmless.
Run the check in this order:
- Capture the relevant values and your current location.
- Choose an action only when its label and self target are clear.
- Read the cost or warning before you continue.
- Write down the immediate change. Do not guess how long it lasts.
- Use the normal cancel or reset option if the interface has one.
- Rejoin safely and check whether the result remains.
Never test a destructive-looking action on a stranger. Ask a consenting friend before checking any player-targeted control, and stop if the interface offers no clear target or undo path.
Panel details that still need a live check
The public listing confirms the game’s identity, creator, genre, and server size, but it does not answer these panel questions:
- whether the interface is available to every player;
- whether access requires a purchase, group role, code, or playtime;
- whether the same panel is shown on desktop and mobile;
- whether actions target self, one player, or the whole server;
- whether any action changes cash, income rate, objects, movement, or the environment;
- whether effects survive death, rejoining, or switching servers;
- whether public and private servers use different permissions.
Check these items separately. One working action does not mean every account gets the same panel, or that another server follows the same rules.
Common panel-guide mistakes
Copying a generic admin list causes the most trouble. Familiar command names from other Roblox systems are no substitute for this game’s live interface.
The title is not documentation. INFs ADMINS names the experience, but it does not define access, duration, or power level.
Changing too much at once ruins the test. If cash, position, target, and server all change together, you cannot tell which action caused the result.
Do not skip the device check. A desktop control can be missing or sit somewhere else on a phone. Record the device with every interface capture.
A missing button in one session proves very little. Rejoin once and compare another server before you publish a status change.
FAQ
How do I open the INFs ADMINS in SAE admin panel?
There is no verified public opening method in the current listing. Join Place ID 136398881015015, let the UI load, and check the visible menu and interaction controls in the live client.
Does every player receive the same admin panel?
That has not been confirmed. Compare two consenting accounts in the same server and record whether both see the same control, sections, and target options.
Is the panel different on mobile?
The mobile layout is not documented publicly. Check the same account on desktop and mobile, then compare control placement and whether every section can be scrolled and selected.
Can I trust an admin command list from another SAE game?
No. Use only labels and behavior observed in this exact experience. Similar names do not guarantee the same scripts, permissions, or effects.
What should I capture for a useful panel report?
Capture the exact game identity, device, panel title, opening control, section labels, target selector, cost or timer, confirmation dialog, and the before-and-after result.